Final fantasy 7 disc 1 ending relationship

Final Fantasy VII - Plot Analysis

final fantasy 7 disc 1 ending relationship

The ending of Final Fantasy VII was intentionally very vague. The option is only available if you did the side mission in Wutai before the end of Disc 1. in Nibelheim, but their relationship in the game was always one-sided. Someone correct me if I am wrong (my brain is a bit fuzzy tonight). The only possible way is to h4x0r the game. FF7 PSX is the SAME as FF7 on. 1 An interesting sidenote to how Final Fantasy 7 has always been are these CG renders, which bear no relation whatsoever to the actual game. this time in a PC PSX emulator, with smoother graphics, and freeze/quick save options. . You'd simply end up with a different product because you didn't.

Wutai lost, which is why their country ended up in the position they are in the present. The main characters are clearly the heroes of the story, with their morality never being questioned.

final fantasy 7 disc 1 ending relationship

They are admittedly eco-revolutionaries, who are against a clearly corrupt company. However, they are still revolutionaries. The opening act of the game is them blowing up a factory that was probably filled with Shinra workers. While Cloud may act cool and in control, he actually suffers from a lot of self-doubt about his own identity. A lot of his persona early on is his own interpretation of what Zack would act.

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  • Final Fantasy VII - Plot Analysis
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Cloud cross-dressing further explores his uncertainty of what he is supposed to be. The story was mostly explored in the prequel, Crisis Core, though it was first hinted at in the original game.

The story is meant to be interpreted in any way that the player sees fit. While Sephiroth was bred with Jenova cells, he actually had a human mother and father.

His biological father was the mad doctor Hojo, and his mother was the kind-hearted Lucrecia. The true tragedy of it all is that Lucrecia was genuinely nice, and makes you wonder if Sephiroth would have grown up differently if he had a real loving mother like her. He had already passed away before the events of the game. How he perished is never shown until the players decide to go to the basement in the Shinra mansion.

The fact that it was Squenix, not Squaresoft themselves who felt the need to release more FF7 media point to it being less a dying need to make a further artistic statement, and more a somewhat cynical exercise in money-making.

Now, regarding the ambiguity of the ending itself I'm pretty sure that most, if not all, the characters in FF7 had their resolution before the final battle. With all that said and done, what was there really left to explore about the characters? They've worked through all their trauma, they've uncovered all the lies and falsehoods about their pasts, they've united themselves against a common foe and decided to fight him together Do we really need to see Barrett looking after Marlene to believe he was sincere in his promise to be a father to her?

It's my belief that FF7's ending serves as a wonderful summation of the game's environmental themes. By the time the credits roll, all the relevant character stuff has been tied up, and the main antagonist has been resoundingly defeated. The actual plot got its resolution the second Sephiroth got beaten down by the player.

Where it remained ambiguous was on the stuff that was bigger than the characters, the actual world. We see Meteor heading towards planet, we see the Lifestream manifesting to defend the planet If you look at the ending without bearing in mind the themes of the story, then perhaps it will come off as a bit of a crock of shit.

Final Fantasy VII - Shinra's Final Stand (End of Disc 2)

But then, that could also be said about War And Peace, Citizen Kane, and any other great story told in the last years. When watching the ending to FF7, you have to remember that the crux of the story is based around themes of environmentalism.

final fantasy 7 disc 1 ending relationship

When you do that, then the meaning of the ending becomes entirely clear: No matter how badly we mistreat it, the planet will always eventually recover, and it will always defend itself. But when it does respond to the pollution and the abuse that we have put it to, it may well decide symbolically of course that humanity is no longer welcome, and in defending itself it may well wipe us out. However, Nomura feared that such masculinity could prove unpopular with fans, so he redesigned Cloud to feature a shock of spiky, bright blond hair.

Vincent's occupation changed from researcher to detective to chemist, and finally to a former Turk with a tragic past. Similar to the final story, the main characters were part of an organization trying to destroy Mako reactors, but they were pursued by a hot-blooded detective named Joe. The main characters would eventually blow up the city.

An early version of the Lifestream concept was present at this stage. This key story sequence has been called one of the most "shocking", [55] "cinematic", [56] and "genre-defining" [57] moments in video games.

Scenario writer Kazushige Nojima joined the team after finishing work on Bahamut Lagoon.

Final Fantasy VII - Wikipedia

In any event, you need to portray death". Kitase and Nojima then planned that most of the main cast would die shortly before the final battle; Nomura vetoed the idea because he felt it would undermine the impact of Aerith's death. Aerith was to be Sephiroth's sister, which influenced the design of her hair. The team then made Sephiroth a previous love interest of hers to deepen her backstory, but later swapped him with Zack.

Kamigami no Chinmoku, an entry in the Glory of Heracles series. The graphical improvements allowed even relatively bland lines of dialogue to be enhanced with reactions and poses from the 3D character models. Initially unaffiliated with the project, Kato was called on to help flesh out less important story scenes. He wrote his scenes to his own tastes without outside consultation, something he later regretted.

In contrast, with Final Fantasy VII, the developers knew from the outset it was going to be "a real 3D game", so from the earliest planning stage detailed designs were in existence. The script was also finalized, and the image for the graphics had been fleshed out.

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This meant that when actual development work began, storyboards for the game were already in place. While sprites proved more popular with the staff, the polygon models were chosen as they could better express emotion. This decision was influenced by the team's exposure to the 3D character models used in Alone in the Dark.

Sakaguchi decided to use deformed models for field navigation and real-time event scenes, for better expression of emotion, while realistically proportioned models would be used in battles. Many team members had never seen the technology before. The transition from 2D graphics to 3D environments overlaid on pre-rendered backgrounds was accompanied by a focus on a more realistic presentation. This changed with Final Fantasy VII; environments shifted with camera angles, and character model sizes shifted depending on both their place in the environment and their distance from the camera, giving a sense of scale.

While designers normally cooperate with a motion specialist for such animations, the designers taught themselves motion work, resulting in each character's movements differing depending on their creators—some designers liked exaggerated movements, while others went for subtlety.