The Chronicles of Riddick: Assault on Dark Athena
The Chronicles of Riddick: Assault on Dark Athena is a new, action stealth First Person Shooter set in the rich, futuristic, James Giambrone, Manager of Customer Relationship Management . Jett Castaneda, End User Support Technician. The Chronicles of Riddick: Escape from Butcher Bay was a suprise scumbag Johns (with whom Riddick has a hate/respect relationship that is . and loose ends remain at the end of Dark Athena (wtf happened to Johns?). The Chronicles of Riddick, also called Pitch Black, is a science fiction action media franchise . A relationship develops between Fry and Johns, until she finds out who he He captured Riddick and brought him to Butcher Bay, but upon discovering . Escape from Butcher Bay is a video game based on the Riddick series.
On the flip side, if your not in shadows enemies will see you in a second with what feels like supervision, and shoot at you with accuracy you'd be hard pressed to immitate with your own identical weapons.
Infact it's only frustrating during sequences when your forced to go toe to toe with mech's with gatling guns Graphics The graphics are amazing, making great use of light and texture and animation to convey a cinematic quality.
This 'comparison' video will show you the stark difference between the update, and the version. Note the blood spray, and the lacerations that appear on Riddick and his enemies when hurt. Sound Music in Chronicles is a minamalist affair, consigned to faint moody noise when in stealth, and picking up for tension when enemies spot you.
There are also various points in the game in which music picks up, but by in large it's forgettable.
The Chronicles of Riddick: Assault on Dark Athena - Wikipedia
The sound effects on the other hand, particularly the voice acting, are tremendous. All of the voice work is delivered by top notch professionals, and the sound effects are crisp and weighty. Decent quality, though outshined by the voicework by far. Story Butcher bays story is rather simplistic, and contains some common hollywood indulgences.
Despite this I couldn't help but be amused by Riddicks constant, audacious escape attempts that bordered on the insane and brilliant, and the manner in which he finally does escape is classic 'Heist' flick material. Like the first game, bad people have messed with Riddick, and Riddick has to prove himself the badder. The story is simplistic, but more daring then the first in it's grit- many of the characters are very, very evil but you get to kill them so it's okayand many of the likeable characters die off around Riddick with astounding speed.
This is a departure from the slightly more lighthearted tone of Butcher Bay and that game was pretty damn adult tooand highlights the 'hero' portion of Riddicks Anti-Hero equation, making him more sympathetic. This, I feel is an improvement. Another key difference between Dark Athena and Butcher Bay is pacing and linearity.
Dark Athena is a -very- linear game; it lacks the hub area's of Butcher Bay, and the extra characters are cut down to a handfull and there are only 2 or 3 sidequests in the whole game which you do while in the process of doing your main quest.
This eliminates some backtracking issues and invisible plot wall problems I had with the first game and cuts out some less refined parts as well no more money or buying shitbut also dilutes the games genre-defying chops somewhat. Dark Athena is a more focused but ultimatly less expansive adventure in Riddicks shoes, though the experiance remains roughly the same. To me it feels somewhat like an episodic extension, rather then a whole new game.
Infact, if the two games weren't taken together I would Dark Athena was a ripoff, though both adventures provide a decent value for your buck coming in at hours each with some replayability. The cost quoted to Riddick is creds. Having no cash, Riddick offers down payment of a pack of Kool cigarettes which he earlier took from a guard.
He also takes some welder's goggles from the facility. The video game, The Chronicles of Riddick: Escape from Butcher Bay which serves as a prequel to Pitch Blackclarifies that Riddick's eyeshine is more than just something he picked up in a prison. After helping a character called "Pope Joe" retrieve his "blessed voice box", a radio that picks up religious programming including a Necromonger Talk ShowRiddick goes into a den to get stitches for an injury.
After he is finished receiving stitches, Joe tells him how to escape, and, perhaps coincidentally, warns Riddick not to "trust [his] eyes"; at that moment, a ghostly voice informs Riddick that he has "been blind for far too long It is at this moment that Riddick receives his eyeshine. The mysterious voice belongs to a character named "Shirah", who appears to serve as a sort of spiritual guide to Riddick, helping him awaken the Furyan abilities that lie dormant within him.
Light amplification surgery, somewhat similar in effect to Riddick's eyeshine, has been patented in real life. It is shown in the director's cut of The Chronicles of Riddick after she lays her hand on Riddick's chest, leaving a glowing blue hand print, and says, "this mark carries the anger of an entire race After either receiving a shot from Vaako's energy handgun or a fraction of a second before the discharge of said weapon, she immediately emits a large blast of blue energy from Riddick or Riddick himself does so with her guidanceleaving the group of surrounding Necromongers dead.
This ability is also displayed off screen in Escape from Butcher Bay. Physical abilities[ edit ] Aside from his more supernatural skills, Riddick is in superlative physical condition and is an exceptional fighter with or without the use of his eyes.
Whether as a result of his Furyan heritage or simply training, Riddick is stronger, faster, more agile, tougher, more resistant to damage and injury, possessing more acute senses, immense stamina, and superior healing when compared to most humans; he is shown on more than one occasion dislocating his limbs for brief moments with only slight signs of discomfort, although he was in more obvious pain when his leg was broken in a fall, and had to use a heated rock to cauterize a wound when he was impaled in the chest by a creature's sharpened tooth.
In general, Riddick possesses an abnormally high threshold of pain and psychologically channels what pain he does feel into anger.
His ability to cope with toxins is also heightened; when a merc team was attempting to take him out with horse tranquilizersit took four darts just to make Riddick stop running, and he still remained conscious until he was hit in the head. His ability to cope with pain, stress and situational panic is most likely the main reason behind his success, which combined with his sharp intelligence gives Riddick the ability to escape from any situation.
Riddick's abilities at hand-to-hand combat is a mix of Krav MagaHapkidoEskrimaand Ninjutsu ; he uses his formidable fighting skills while confronting one of the night-creatures of Pitch Black with only his bare hands and a shiv he had made, killing it with relative ease, as well as defeating one of the Lord Marshall's best Necromonger warriors in a matter of seconds in Chronicles.
Also, he was able to hold off the Lord Marshall and even injure him which the Lord Marshall admitted hadn't happened in a long time. While Riddick was no match for him in speed, he was able to hold off the Lord Marshall for several minutes.
Intelligence[ edit ] Despite his harsh upbringing and violent attitude, Riddick has been shown to have a certain knack for deductionrapidly deducing what had happened to the original inhabitants of the mining base where he and the other crash survivors had been staying, as well as finding the creature's blind spot in Pitch Black and swiftly deducing what had caused the firefight between the Warden's and Toombs' men in The Chronicles of Riddick.
He has also been described as having "a knack for escape", surviving not only the Lord Marshall's purge of the Furyans when he was an infant but subsequently escaping from various prisons over the course of his life. He is also able to quickly judge the quality of, and find even seemingly minor flaws in most weaponry, down to very specific details.
In one case, Riddick concluded that the prized dagger of a Necromonger was "a half gram too heavy on the back end" after an inspection lasting all of a couple of seconds, although the tone of voice in which he delivered this appraisal suggested pre-fight bravado rather than abstract fact.
His only weakness other than light sensitivityleaving him in pain when in daylight without his gogglesas stated in the Pitch Black DVDis his soft spot for children and anyone who really grows on him those people become his friendswhich resulted in his capture by the bounty hunter Johns Cole Hauser.
While he may be a ruthless killer when necessary, Riddick has never been shown to kill anyone who was not actively trying to kill him first, and has been known to help people in need only if they don't slow him down or make him vulnerable.
The only exception to this was when, in Pitch Black, he returned with Carolyn to help the others, after she pleaded with him. He also mentions on board the Dark Athena that people he helps often end up dead. It's a reminder that he's an antihero who looks out for himself. He's had past differences with Revas, but doesn't feel any need for revenge. It makes a nice counterbalance to his relationship with Hoxie.
And even though you just toss her down a shaft, you still get to fight the main villain. This is something I missed in Butcher Bay. Now I do agree that the ending was a little too abrupt. I wanted to at least see the Dark Athena taking off. Then again, I actually wanted to get back into space for the final levels! I guess they wanted to end the game on Riddick's final and fitting one-liner, but it was still anticlimactic.
StaticPenguin StaticPenguin 9 years ago 5 He only caught her so he could deliver one of the most bad ass one liners he thought up while on Athena. They really need to make another one though